Overall rating 
4.9 / 5
4.9 / 5
Gameplay 
5 / 5
5 / 5
Graphics 
3.6 / 5
3.6 / 5
Sound 
4.3 / 5
4.3 / 5
Lasting Appeal 
4.8 / 5
4.8 / 5
12 out of 12(100%)reviewers recommend this product.
Product Reviews
Overall rating 
5 / 5
5 / 5
Gameplay 
5 / 5
5 / 5
Graphics 
4 / 5
4 / 5
Sound 
4 / 5
4 / 5
Lasting Appeal 
5 / 5
5 / 5
Apollo64
Best Real-Time Strategy EVER
PostedMarch 20, 2011
I was looking for a new RTS game to play (AoE3 was getting a little old) and I saw the new StarCraft. Although I couldn't cough up the 50-60 bucks for it, I could get the original StarCraft much cheaper. Thank goodness I did. This is one of, if not the best, RTS game I've ever played. Although there are only three different races to play as, they are VERY different and this adds so much more to the game. It is better to have three different races than ten races that re almost exactly the same. The campaign is great way to learn the basic strategies for each race. The three races are the Terran, Protoss, and the Zerg. They are very balance in their own manner, but differ very greatly from one another. The graphics for this game are not the greatest, but they were very advanced for their time. The graphics are comparable to the second Age of Empires game. The music, as in most RTS games, isn't the greatest, but is much better to other RTS games. This is a game with tons of replayibility, as you play the campaigns over and over, or play against the computer, or against other people. Be warned though, this game can have some major issues if you runs Windows 7. (I think Vista also has issues, but I'm not sure) If you run XP, the game runs perfect.
Overall rating 
4 / 5
4 / 5
Gameplay 
5 / 5
5 / 5
Graphics 
4 / 5
4 / 5
Sound 
4 / 5
4 / 5
Lasting Appeal 
4 / 5
4 / 5
Shadowolf
This game is perfect for:hardcore gamers
Just awesome, buy it no matter what.
PostedDecember 2, 2010
I got SCII for my bday, and a few GameStop gift cards, so I went over to the mall, and while enjoying some free gelato from my friend, I bought this game. Thank God I did. This is just an awesome game with a very steep learning curve. Luckily, my friend is Korean, so he gave me a few tips (lucky me). Besides that, this game has a great story with challenging missions and an epic multiplayer feature. Seriously, you need to buy this game.
3 of 4 found this review helpful.
Overall rating 
5 / 5
5 / 5
Graphics 
4 / 5
4 / 5
Sound 
4 / 5
4 / 5
Neoshock1
BEST GAME FOR ITS TIME!!!!!!!
PostedJune 26, 2010
StarCraft: Brood War is the expansion pack for the award winning military science fiction, real-time strategy video game StarCraft. Released in 1998 for Windows and Mac OS, it was co-developed by Saffire and Blizzard Entertainment. The expansion pack introduced new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original StarCraft ended,[1] with the sequel StarCraft II: Wings of Liberty continuing from the conclusion of Brood War. The expansion was released in the United States on 30 November 1998.[2] Brood War was critically well-received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra.[3][4][5] As of 31 May 2007, StarCraft and Brood War have sold almost ten million copies combined.[6] The game is especially popular in South Korea, where professional players and teams participate in matches, earn sponsorships, and compete in televised matches.[7] AND IT IS AWESOME First of all, I'm extremely new to Starcraft. I really only started to play about two weeks ago, but what I've seen so far has blown me away. While sure, the graphics are not up to par with today's market, for a '96 game, they're great. The game also features a good multiplayer system, long and challenging campaigns for each race, and a campaign creator. The AI is another upside. It is probably the best AI I've seen in an RTS game so far. If anyone remembers Age of Empires (I play that a lot too), you may remember how even on the Hard setting, the AI hardly ever attacks you directly. Not in Starcraft, The AI virtually "thinks" and acts and re-acts extremely well to your attacks building appropriate units to attempt to fend off your attack, as well as launching periodic invasions of your base.
3 of 3 found this review helpful.
Overall rating 
5 / 5
5 / 5
Graphics 
4 / 5
4 / 5
Sound 
4 / 5
4 / 5
Solaris
Incredible Diversity
PostedMay 23, 2010
First of all, I'm extremely new to Starcraft. I really only started to play about two weeks ago, but what I've seen so far has blown me away. While sure, the graphics are not up to par with today's market, for a '96 game, they're great. The game also features a good multiplayer system, long and challenging campaigns for each race, and a campaign creator. The AI is another upside. It is probably the best AI I've seen in an RTS game so far. If anyone remembers Age of Empires (I play that a lot too), you may remember how even on the Hard setting, the AI hardly ever attacks you directly. Not in Starcraft, The AI virtually "thinks" and acts and re-acts extremely well to your attacks building appropriate units to attempt to fend off your attack, as well as launching periodic invasions of your base. The gameplay is what really sells this game. The best thing about it is the diversity. You may think... "oh only 3 races, thats weak", but the thing is that each race is so incredibly different, it's like an entirely new game each time you play as one of them. The terrans are incredibly flexible, able to move their major structures (slowly) around the map, and are what you would think of as a basic RTS team. One "Villager" if you will, can build all the structures, and gather resources, and they have a large range of units, from strong expensive ones, to weak cheap ones, built at various structures. The Zerg are aptly named a "Swarm". They are controlled by one Overmind (Hive Mind, like bees or ants) and can evolve rapidly to form different units. All of their units are evolved from pupae which are spawned periodically from the central building, a nest. Therefore, they can spawn all types of units incredibly quickly and cheaply too. Their idea is to overwhelm the enemy with cheap and fast units. They also have a sort of living "mat" which surrounds thier base, and spreads with a special building called a creep colony. Most of their buildings need this mat in order to be constructed (or mutated into from a "villager" in their case). The Protoss are the most technologically advanced race. Their warfare tactic is expensive and powerful units only. One of the basic units (a Zealot) of the Protoss costs much more than a Marine (Terran basic unit), and yet could probably kill 2 or more marines alone. The Protoss need "Pylons" to power their structures, which function similarly to the Zerg creep colonies. As you can see, you get a lot more out of this one game than just one game. Each race has vastly different ways to create units, power and create their structures, create defensive grids, and simply get around. They are balanced extremely well so no one race can dominate a game. The storyline runs incredibly well, and I would suggest playing the first game before the second one, as their storyline fit together, and you would be very confused without the first storyline. Thanks for listening to my ramblings. This is a great game, and I'm pumped for the second to come out!
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