Overall rating 
4.4 / 5
4.4 / 5
Gameplay 
4.3 / 5
4.3 / 5
Graphics 
3.9 / 5
3.9 / 5
Sound 
3.9 / 5
3.9 / 5
Lasting Appeal 
4.4 / 5
4.4 / 5
37 out of 39(95%)reviewers recommend this product.
Product Reviews
Overall rating 
4 / 5
4 / 5
Gameplay 
4 / 5
4 / 5
Graphics 
5 / 5
5 / 5
Sound 
3 / 5
3 / 5
Lasting Appeal 
5 / 5
5 / 5
Tyler2014
fromHot springs, AR
This game is perfect for:hardcore gamers
Great game with a little problem
PostedJuly 4, 2012
This game was great through out the first missions, but the sound would always go blank and you would have to turn the subtitles on "which also did not work half the time". there are certain points in the game that will just freeze up and do nothing, cleaning the CD does not do anything. all you can do is just start the Whole system over and hope it works ( but it has not work out for my so far). other than that is game is Really good!
Overall rating 
1 / 5
1 / 5
Gameplay 
1 / 5
1 / 5
Graphics 
1 / 5
1 / 5
Sound 
1 / 5
1 / 5
Lasting Appeal 
1 / 5
1 / 5
partyhero360
fromflorida
This game is perfect for:kid gamers
its junk
PostedJune 28, 2012
i got this game like two weeks ago and it did not work. so i got three replacements and they did not work. so i got my money back but still don't buy this game for five dollars just get bad company.
 
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5 / 5
Gameplay 
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5 / 5
Graphics 
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Sound 
4 / 5
4 / 5
Lasting Appeal 
5 / 5
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xDxJoexDx
Amazing game
PostedMay 10, 2012
You could never get bored of this game. tons of vehicles to drive and kill communists with. loads of missions on both sides of the dmz. lots of guns to choose from. graphics are good for its time. sounds are good as well. just lacks a co-op mode, but the rest of the game makes up for it.
 
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HappyGoLucky2099
fromYeeHa, Texas
Not Easy...Trying To Keep Everyone Happy :)
PostedMarch 26, 2012
Mercenaries Playground of Destruction takes place in a ripped-from-the-headlines version of North Korea. After North Korean president Kim begins to see the upside of democracy, he's quickly assassinated by his son, General Song, in a coup. General Song then gets busy starting up a bevy of WMD programs and dealing the weapons they produce to terrorists. As soon as this comes to the attention of the rest of the world, North Korea quickly finds itself infested with Allied Nations forces looking to dismantle Song's dictatorship, Chinese forces looking to incorporate the war-torn country into the People's Republic, South Korean forces (under the unofficial guiding hand of the CIA) looking to reunite the halves of the fractured Korean Peninsula, and Russian Mafia forces just interested in getting paid.
You have the choice of choosing between three different characters, all with different abilities and very different attitudes. After choosing your Exop, your primary objective is to collect the bounty on General Song, though you'll need to work your way up through the "Deck of 52," a series of North Korean officials, military officers, and businessmen that the Allied Nations forces have assigned playing-card designations to, to get to him.
Game Play: One of the more unique and interesting aspects of Mercenaries is the nature of your interactions with the different factions. Though you'll often be acting against North Korean forces, which are always hostile toward you, there are missions where you'll have to attack one of the four factions you've been working for. Your working relationship with each faction is represented by a "mood" meter that ranges from friendly to hostile, and a hostile faction won't be as interested in offering you assignments as it will be in riddling your body with shrapnel. Who you choose to keep happy will not only affect how you gather your intel on the Deck of 52, but it will also determine which missions will even be presented to you. Luckily, Mercenaries exists in a world of moral flexibility and short memories, and you can always put yourself back into the good graces of a faction that's upset with you with a healthy bribe. There's extra incentive in keeping the Russians happy, since they run the “Merchant of Menace” website from which you can purchase equipment and vehicles and have them air-dropped to you in the field, as well as heavy weapons support from artillery and bombers. If they're mad at you, they'll cut off access. The auto-aim function allows for a pretty wide margin of error, and you'll often find a convenient crate full of health and ammo when you need it the most. The AI in the game, both friendly and hostile, isn't incredibly cunning, but it's aggressive, and it's smart enough to run away from live grenades and to man nearby vehicles rather than stay on foot. Neither side is an incredible shot with a rifle, but it doesn't really need to be when it's coming at you with a rocket-propelled grenade or a heavily armored tank. When Mercenaries wants to present you with a challenge--and it will--it will simply throw an overwhelming number of enemies at you from a well-fortified position.
Graphics: Mercenaries puts a lot of stock in smoke, fire, and explosive effects, and these elements tend to dominate the screen for most of the game, which is great, because they're executed with incredible aptitude. The sky is almost constantly choked with a smoky haze, and the landscape is fundamental in giving you a sense of this war-torn country, but the game avoids becoming monotonous by providing subtle variations on this theme in different regions of the map. The game keeps load times to an absolute minimum--basically, the only times you'll see loading screens are before and after assignments, and when you die. All the characters and vehicles have a good look to them that, like the story, aims just to the more dramatic side of realism. There are some awkward pieces, such as the canned animations for when you subdue an enemy and your silly-looking jump animation. They're distractions, but they're usually overwhelmed by the game's grossly over-the-top action.
Sound: is good. The voice cast of Mercenaries is the backbone of the game's sound design, delivering solid, believable performances that fit snugly into the characters. The game is good about creating atmosphere with ambient sound, though when it really wants to get your blood up it'll kick in with a powerful, urgent orchestral score, a haunting choir of voices, or the driving sounds of big Asian drums. The quality of the sound isn't this great across the board, though. Some of the weapons feel a little flat, many of the engine effects don't sound as throaty as they ought to, and tires will often squeal even when you're rolling across dirt roads.
Overall: Mercenaries is dense with explosive content that satisfies on a fundamental level. With three different characters to play as, four different factions to tick off, and 52 bounties to capture (many of which are optional), there's a great amount of replay value to be found here, though playing through the game once is a good 20-hour experience in of itself.
1 of 1 found this review helpful.
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