The #1 fighting game franchise in the world upholds its commitment to providing gamerswith the definitive simulation of live WWE programming. Featuring added depth and realism, alongwith a first-ever co-op storyline, WWE SmackDown vs. Raw 2009 enables players to cometogether and experience the virtual world of the WWE. On your own, you're great, but together,you're unstoppable.
Average Customer Rating:
Rating Snapshot(3 reviews)
0 out of 30%of reviewers would recommend this product to a friend.
Customer Reviews for WWE Smackdown vs Raw 2009
Review 1 for WWE Smackdown vs Raw 2009
This game was horrible i had it for 30 minutes and it was Hard(due to bad controls) unrealistic (due to horrible graphics)hard to understand (due to horrible tutorial) And there is absolutly nothing that impresses me the only reason this game even get a 3 is because i averaged it out with a calculator chances are this is the only the console with worse wwe games then the wii(and i would know i have nearly all the wii wwe games)If you want to buy a wwe game and only have a ds it would be better to buy an xbox 360 and wwe smackdown vs raw 2006.
One of the worst games I've played. It was ok at first because I wanted it, but then everything went downhill. The movie was on 4 photos repeating over and over. There wasn't any reversals, some moves were easily dodge by walking away. There was only 1 vs 1 matches and no divas. They may have added more types, but they needed doubles matches. Any other copy is better than the ds version. The only good was creating a superstar and if that wasn't there, I might have burned the game.
I had high hopes for this game, mainly in the control structure. This game is worse than last years, graphic wise its fine but the gameplay sucks, you can't reverse a strike or grapple. To perform a grapple you have to use the stylus and draw a circle but it doesn't always work and any opponent you pick seems to always nail their moves. They should focus on the control system to make it a bit like NO MERCY or WCW/NWO revenge. The storyline is you have to fight to get to the top in countless matches while talking to other superstars like pokemon but its not as fun as pokemon. The stylus does not work for grapples please game developers go back to traditional gameplay! If you want SVR 09 i suggest you get it for ps2, ps3 or xbox360. Randy Orton doesn't even have his new RKO and the games graphics aren't enough to keep one playing it. Save your money and buy this game on another system or wait for the next one on DS. FINAL warning GAME CONTROLS SUCK.
7 of 12 found this review helpful.
Additional information about samrank123 could not be loaded.
the worst game
SmackDown vs. Raw 2009 is the first WWE video game to include the Inferno match, a match where the player has to set their opponent on fire. It is similar the real life match which takes place with the ring surrounded by fire coming from gas fed pipes. To win the player must increase the temperature of the ring by performing more devastating moves. As soon as the temperature reaches 500°F (or in the EU version 300°C), the player can then begin to set their opponent on fire. To set a person on fire, you (as previously stated) raise the temperature to max temp. and drag the person towards the ropes provided that the opponent is badly injured. However, this match is not available for the Nintendo DS or Wii. Several matches absent in previous games also returned to the series. The backstage brawl, where players can battle in either the locker room or the backstage "Gorilla position" with a variety of weapons at their disposal, returned and replaced the parking lot brawl match featured in the last game. The Gauntlet match also is a newly featured match selection in the Smackdown vs. Raw 2009 series where one superstar takes on three others one immediately after the other. Unlike the other WWE SmackDown! vs Raw games General Manager mode, Create-A-Championship, and Create-A-PPV were removed from the SmackDown! vs Raw 2009 version. Both the Wii and DS versions now include new match types, such as the Steel Cage and Ladder match, with the DS version in addition also featuring tables and TLC matches. Fighting styles, a major feature from the previous version, were removed. However, the fighting abilities used there were kept and enhanced with each wrestler possessing six out of twenty different abilities that would aid the player in specific areas. New to the game is the inclusion of signature moves, moves secondary in importance next to their finishing moves. When in full momentum, the players can choose to store a signature move instead of performing a finishing move which they can perform later. A new semi-auto targeting system was implemented into the game, which will generally automatically target a particular wrestler the player wants to attack but can also be controlled in-game by the player. Japanese company TOSE took over from Amaze Entertainment in development for the Nintendo DS version. Unlike the previous year's game whose gameplay was focused exclusively on the handheld's stylus, this year's edition instead uses by default the D-pad for movement and the left shoulder button for finishing moves. The DS version's gameplay is now similar to that from the other consoles with full movement control around the ring for the wrestler and a stamina meter to build up for a finishing move. Grappling, attacks and submissions will still be controlled by the stylus. Game modes Road To Wrestlemania: In this new mode, players can choose from five superstars to play as in single-player storylines: Triple H, CM Punk, The Undertaker, John Cena, or Chris Jericho. The storylines featured in the mode are tailor made to fit the chosen wrestler's character with each cutscene made exclusively for the wrestler. As part of the game's new emphasis on tag teams, a co-operative storyline was also included in the mode, in which players can take the parts of Rey Mysterio or Dave Batista. For the first time. the Wii version will also include the Road to WrestleMania mode, replacing their equivalent Main Event mode in the previous edition. Career Mode: Unlike the Road to WrestleMania mode, all superstars and divas featured in the game are eligible to play including wrestlers created by the player in Create-A-Superstar mode. The main aim of this mode is for the player to fight their way up the rankings for a particular title of their choice, in match types that they can also choose. After each match, the player's character is awarded attribute points based on the style of wrestling the player used. Nintendo DS: Fully inspired by the TOSE-developed game, Dragon Quest Heroes: Rocket Slime, the Nintendo DS version has an RPG element to their season mode. Players will be able to roam around the arena, improve their characters through the training room or WWE Shop and interact with superstars to start feuds. The player is given missions to complete in order to become a champion. Created wrestlers will be eligible to use this career mode. Create modes The series features a new Create Mode: The Create-A-Finisher feature. In it, the player has the ability to chain a selection of up to 10 out of over 500 animations to make unique finishing moves along with the choice to speed up or slow down the animations. Created finishers are limited to moves starting with both wrestlers standing face-to-face, with THQ suggesting future games will develop on more starting positions. The Create-A-Finisher feature is not available on the Wii version of the game. The other major new addition to the game's create modes is the addition of the Highlight Reel, where players can record the last 30 seconds of an ongoing match, and edit the clips together afterwards with custom camera angles and added visual and sound effects. Players can save up to 20 files and can upload them for online users to see. The mode is featured on the PlayStation 3 and Xbox 360. Both Create-A-Finisher and Highlight Reel have replaced the Create-A-Belt feature, which was taken out due to its lack of support from fans. The Create-A-Superstar mode is in the major consoles, but now features physics-based clothing items that will sway around realistically such as loose clothing and necklaces. About 70% of the parts in the mode are now 3D with about 25 to 30% of the mode featuring new content. For the first time, the Nintendo DS version features a limited version of the Create-A-Superstar mode. A roster editor has also been introduced to change the wrestler's brand, face/heel disposition and titles for exhibition matches. The game's Create-A-Stable mode has also been incorporated into the editor under the Team Management name. The Create-An-Entrance mode has now been extended to feature created entrances for tag teams. The Wii version will feature a Create-An-Entrance mode like the other versions except a limited created entrance for tag teams. Instead, utilizing the Wii Remote and nunchuk, it will feature interactive entrances and victory celebrations, such as posing or beating down an opponent post-match. Successful poses during the player's entrance will give them more momentum and bonuses at the start of the match stated by wiki