Overall rating 
3.8 / 5
3.8 / 5
Performance 
4.2 / 5
4.2 / 5
Value 
4 / 5
4 / 5
Design 
4.3 / 5
4.3 / 5
9 out of 11(82%)reviewers recommend this product.
Product Reviews
Overall rating 
2 / 5
2 / 5
Design 
3 / 5
3 / 5
Performance 
3 / 5
3 / 5
SMH
If you don't have massive hands...
PostedFebruary 14, 2009
You won't like this thing. I honestly think people are just telling people this is the greatest d-pad ever, because they don't want to be the only one with it. Think about it. When is the last time you enjoyed a madcatz product? Yeah, you don't remember. I can do a head spin on the dpad it's so big. I find myself readjusting my thumb constantly in order to do moves. The 360 dpad may hurt but you don't have to strain to make your thumb cover the span of the dpad.The buttons are great though, you pretty much need 6 face buttons for this game anyway, so that's good news. But I imagine most people bought this hoping for a great d-pad. Sorry but this isn't it. Unless you're 7ft tall and you have proportionately sized hands.Don't let all of the PR for these capcom products fool you into spending ***+ ******* on all the crap they're trying to get you to buy. Buy Street Fighter IV, not all this extra crap they came with it.
0 of 11 found this review helpful.
Overall rating 
4 / 5
4 / 5
Design 
4 / 5
4 / 5
Performance 
5 / 5
5 / 5
SL213
Great for fighting fans in general....
PostedFebruary 13, 2009
I just picked this up today.....rather luckily I must say. When I first opened it...I had a feel for it. The overall comfortableness of this controller is outstanding. The size if perfect, and the rubber on the back makes it easy and sturdy to hold. The design is also very nice, featuring the fantastic SFIV art work, I personally got the Chun Li fightpad, which I find to be the best. I have heard quite a lot of complaining about the diagonals requiring a lot of force to respond. I can happily say I do NOT have this problem. My entire pad responds fantastically, and allows me to pull off combos with ease (I played with the fightpad in SSF2THDR on XBL) The button layout is, obviously, made for a fighter. The 6 button layout follows the original arcade style of buttons, but, clearly doesn't have the same feel. To be honest, for a controller thats not a stick, this is the best one out there for fighters. 2D and 3D alike. I played Soul Calibur IV and Mortal Kombat vs. DCU with it, and, after getting used to it, played the games with a lot more ease than a standard controller. Also, the similarity to the classic Sega controllers is a nice touch.All in all, if you're a fighting enthusiast, BUY THIS. However, the reports of non-responsive diagonal buttons makes purchasing kinda risky. But, lucky for me, I got a good one. 9/10.
1 of 1 found this review helpful.
Overall rating 
2 / 5
2 / 5
Design 
4 / 5
4 / 5
Performance 
4 / 5
4 / 5
Crisium
Diagonals make it a gamble
PostedFebruary 12, 2009
There is one glaring problem with my Pad, and many others have it as well. Some do not have this problem, but enough do that I cannot heavily recommend this product. The problem is that diagonal inputs on the d-pad don't work without extreme pressure. Using the pad in a training mode that shows inputs (Dead or Alive 4, Virtua Fighter 5) or in your PC's control panel, show that the diagonals simply don't register without a lot of pressure. It's enough to make a difference in your play. Blocking low, jumping forward/backward, and most special moves require diagonals. Should you get a pad with these problems (not all do, but mine and others do) then you will have problems doing these inputs too. The regular 4 input directions work perfectly, however. The face buttons are good. They can easily be pressed down, and it's no problem for 1 thumb to press two at once for useful features such as EX Moves or Throws. The shoulder buttons (LB and LT) are fine except that the very outside of them can't be pressed down, but this won't be a problem as the fingers don't naturally rest there. The Back and Start buttons are small, hard to press, and tucked away. This is a good thing, because you will never accidentally pause the game. The turbo feature is easy enough to get a hang of too. The game works with SFIV's default controls, but that makes it a potential problem for other games. RB and RT on the face, and LB and LT on the shoulder is unusual and only for this game. If another game does not allow you to configure your controls you'll have to adapt. You can switch the d-pad to the Left Stick or Right Stick. This is useful for other games that can't use a d-pad. But if the game requires both sticks forget about it. The d-pad is good besides the diagonal problem. It's a little larger than the Saturn d-pad, and feels softer. There's plenty of room to move it too. If your diagonals work fine, then you'll have one hell of a pad. But enough people have problems (myself included) that I cannot recommend it. It's too much effort to even block low on this thing. I have to strain to do your shoryukens, and half-circle forward motions are nearly impossible. You'll be taking a change by buying one of these. Consumers be careful.
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