Overall rating 
4.3 / 5
4.3 / 5
Gameplay 
3.9 / 5
3.9 / 5
Graphics 
4 / 5
4 / 5
Sound 
4.2 / 5
4.2 / 5
Lasting Appeal 
3.9 / 5
3.9 / 5
31 out of 36(86%)reviewers recommend this product.
Product Reviews
Overall rating 
5 / 5
5 / 5
Gameplay 
5 / 5
5 / 5
Graphics 
4 / 5
4 / 5
Sound 
4 / 5
4 / 5
Lasting Appeal 
5 / 5
5 / 5
Batman231234
Best Star Wars Battlefront ever
PostedJanuary 18, 2012
I love this game. At first I had the DS version it was ok. But the PSP version is so cool. In instant action you use the ion cannon to take down the enemy's capitol ship shields. Then you take a starfight into space and destroy the reactor core.The campaing I think is awesome I recomend this to Star Wars fans.
1 of 1 found this review helpful.
Overall rating 
4 / 5
4 / 5
Gameplay 
4 / 5
4 / 5
Graphics 
4 / 5
4 / 5
Sound 
4 / 5
4 / 5
Lasting Appeal 
4 / 5
4 / 5
fatruff3
fromMaribel, WI
This game is perfect for:casual gamers
Deservese a spot in history of Battlefront
PostedJuly 20, 2011
I have star wars battlefront 1 and 2 for ps2 so now i just got a psp and this is my first and only game and its epic! From the caracter cousomization to the space and ground battle and orbital guns to destroy enemy structures! The controls are taking some getting use to but thats proply because i just got my psp so. I think it is worth the $19.99. Hope you think the same!
 
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2 of 2 found this review helpful.
Overall rating 
4 / 5
4 / 5
Gameplay 
4 / 5
4 / 5
Graphics 
4 / 5
4 / 5
Sound 
4 / 5
4 / 5
Lasting Appeal 
4 / 5
4 / 5
Ninjaboy
fromWhere am I? Sorry, that's classified. ;)
This game is perfect for:casual gamers
Battlefront: Elite Squadron Review, Part 2!
PostedMay 7, 2011
Alright, this is part 2! I went WAY over the text limit on the original version! A part of the game that deserves an entire section of my review is the online play (and yes, I just said that this game has online play!). It's great fun, considering the fact that you're playing against people who could be across the street or across the world, but usually some pretty bad lag plagues the servers when they are jammed with players, marring your experience online. You also have absolutely no way of communicating with any of the other players, so you can't let them now if there's an incoming air strike or an ambush. Online play's still fun, though, and there are many team players online who will fight by your side to the bitter end. Now, most of the reviews you're reading are from the game's early years ('09 and '10), and they are reporting a major lack of hackers on the servers of Elite Squadron. I was fairly confident that the online play would be mostly hacker-free, so I tried it out. I only have one thing to say: "It is May 5th, 2011, and we have contact.." The hackers are very subtle, usually, and you won't notice them until you're dead. The first kind of hacker I encountered wasn't really a hacker at all; it was a cheater: one that uses modded game saves to give themselves enhanced stuff that you can't unlock for infantry, such as lightsabers, force powers, and super-high jump height. This kind of hacker was very annoying for me, so I'll try to save the readers who are still reading this insanely long review some time and patience. Solution number one: create your own anti-hacker class. I seriously recommend getting one with at least a jump pack/jet pack, a sniper rifle, and cluster grenades. Remember, distance is your best defense against most hackers, so use the jetpack to reach some unattainable spots, and lob your cluster grenades with discretion. This loadout is very effective against this kind of hacker, considering the fact that the hacker still has the same amount of health as an infantry unit. Brace yourself, though, because there is another kind of hacker prowling the servers. You won't even notice him until he runs 50 feet in half a second, and by the time he has you in his sights, you're already respawning. You never know where he'll strike from next, and when he enters the server, the battle becomes a war you can't win, and the enemy becomes someone you can't fight. At that point, most gamers would get out of there. Being myself, I stuck around to try and wage my own personal war against the hackers. Long story short: ten matches later, battered, bruised, and holding a burnt-out orbital strike beacon launcher, I was absolutely done with hackers. I've had limited success against their legions of hackers, but most of these small victories happen by way of air strike or orbital bombardment, and are never even close to game-changing. My war against the hackers will continue, but I must warn you, so that you know what you're getting into, that 1 of 3 people in the servers are hackers. Brace yourself. Anyway, moving on. The sound in the game is fairly good, but the music is extremely quiet, and the button sounds dominate the audio background. The announcer is...let's just say that he sounds very nasally sometimes. Seriously, they should have hired the guy from Battlefront II to do the battle narration. The sound effects, however, are done pretty well, and they don't take away from the experience at all. Overall, I'd give the sound an 8.3/10. The lasting appeal of the game is fairly good, considering the fact that there's always a new enemy to fight online (although this won't be as much fun as a few years ago, for obvious reason), and the customization and personalization options are enjoyable and rewarding. There are better Star Wars games for the PSP, but if you liked the console Battlefronts, I do recommend this title, especially if you like to play online or play on the go a lot. The final verdict? Battlefront : Elite Squadron scores a bit better than Battlefront II on the PSP, with its new features and enhanced gameplay, but it fails in a lot of the same areas. A lot of work could have been done on this title, but I still recommend it for Star Wars fans, Battlefront fans, and portable Star Wars gamers! My final rating: 8.7/10. I could go on for another few paragraphs summarizing what I've already said, but I don't think Gamestop will like it if I go over the text limit again. Thanks for reading my insanely long review; thumbs up if you think it was helpful!
15 of 17 found this review helpful.
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Posted byTerminater
Epic Review
onOctober 20, 2011
Thanks for filling me in, this makes me want to get the PSP just for this game, just, next time, try not to write a 45 min long review, thanks
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Overall rating 
4 / 5
4 / 5
Gameplay 
4 / 5
4 / 5
Graphics 
4 / 5
4 / 5
Sound 
4 / 5
4 / 5
Lasting Appeal 
4 / 5
4 / 5
Ninjaboy
fromWhere am I? Sorry, that's classified. ;)
This game is perfect for:casual gamers
Battlefront: Elite Squadron Review, Part 1!
PostedMay 7, 2011
I've been a fan of the Battlefront franchise ever since my first shot at Battlefront II (for more on that, check out my Battlefront II Xbox review; it's worth reading if you're interested in the game). The game was simply awesome. I'd heard about Elite Squadron and Renegade Squadron for many years, and I was seeing mixed reviews for both of the games. When I purchased my PSP, I figured, "why not?", so I got the game. What drew me in was the customization options and, most importantly, the expanded space-to-ground battlefront. Alright, let's get down to business. Gameplay. Before I talk about some of the more depressing things about the game, I'll talk about the great things that the gameplay has to offer. As you probably know, Elite Squadron offers a new kind of two-fold Battlefront: the battle on the planet's surface and a battle in the vacuum of space. You are able to travel between these two battlefronts, completing relevant objectives on each one. Rebellion discarded the traditional reinforcements system, instead implementing a points system, in which players score points for their team by eliminating infantry, destroying vehicles, capturing command posts, and complete various objectives, fighting for a certain number of points. Needless to say, there are many ways to earn points, but the most sought-after method is to destroy the enemy's capital ship. To do this, a player must first knock out its shields, either by capturing the ground-based Ion Cannon or slowly chipping away at its shields with a starfighter. Fighting for the ion cannon gives the player a feeling that there is a greater purpose to the ground battle than just eliminating infantry, and this is a good thing, since most Battlefronts have been all-out warfare, which is fun, but gets kind of monotonous after a while. Once the enemy capital ship's shields are knocked out, the player can hop into a starfighter, blast off of the planet's surface, and board the enemy capital ship. The first thing that you'll notice about the ships in Elite Squadron is that their interior space is much roomier than in other Battlefront titles. The first time I ventured into a capital ship, I almost got hopelessly lost! Anyway, to destroy the cruiser, you must blow up the reactor core inside the ship, but keep in mind, the enemy WILL fight back to defend their ship, especially if you're playing online. Another major defense that both sides can utilize is the Orbital Strike cannon, which is located in the same room as the reactor core. I guess you could call it an Ion cannon in orbit. It can strike anywhere on the ground with an enormous explosion, easily taking out any unit within 25-30 feet. The orbital strike cannon can also be used to destroy the ion cannon, disabling it permanently. Anyway, once you've battled through the hanger and have destroyed the reactor core, you have a good 1-1.5 minutes until the ship blows up in spectacular fashion, and you don't want to be on it when that happens, mostly because it's not that spectacular from the inside. You have two options for getting off of the doomed ship: you can hop into a starfighter in the hanger and exit the same way you entered, or you can utilize the ship's escape pods (if you can find them; the layout is different with every faction's ship!) and get a ride directly to the planet's surface. How you choose to fight out the rest of the battle is entirely up to you. The next best thing about Elite Squadron is its customization options. You can customize the look of your character for all four factions, in addition to creating customized weapon loadouts. The visual customizations are pretty good-looking, considering the fact that you can pick the color of your character and change their head, body, and species. There are three bodies for each faction, and each body has its own set of three heads. You don't have much unlocked right off the bat, but play through campaign mode on Jedi Knight/Jedi Master difficulty, and you'll unlock many new body types, in addition to new colors. You can choose a primary color and a secondary color for each faction, in addition to an icon that will float above your head (for playing online). Color customization is more useful on some factions than on others: for example, customizing the color of a droid looks kind of odd, while customizing the color of a clone trooper's armor looks pretty cool. While visual customization is fun and rewarding, the options for customization can start to seem a little limited after a while. Loadout customization seems like a great addition to a Battlefront title, and most players just love charging into battle with their own customized equipment, but it isn't very useful right off the bat, because you haven't unlocked much that's not in the pre-made loadouts. As stated earlier, however, move through the campaign on medium or hard difficulty, and you'll unlock many cool weapons, like orbital strike beacons, guidable rockets, bowcasters, and ultimately, the chaingun. Once you're through the campaign on medium difficulty, you'll have many options for customized loadouts. I do have a loadout recommendation for beginners: Blaster rifle/shotgun (it depends on your playing style) explosive blaster pistol/tri-shot (NO BLASTER PISTOL!!!), cluster grenades, health and ammo packs/personal shield. For intermediate players: sniper rifle, explosive blaster pistol/grenade launcher, jet pack/jump pack, and anything else you can afford. For hard-core Elite Squadron players: Chain gun, turbolaser strike, rage, and health level 2. How you play with your classes is up to you; they can be utilized in a variety of different ways. Alright...now let's move on to the bad stuff. Control schemes have never been top-notch for Battlefront PSP titles, including Battlefront II (on the PSP), but Rebellion attempted to give the game a unique control scheme that would promote ease of movement, eliminating the extremely awkward blundering that Battlefront II on the PSP had you doing. You'll be using the analog stick to move and aim: move it horizontally to turn left and right, and move it up and down to move forwards and backwards. Like battlefront II, you'll be holding the Left trigger to run, and tapping it to jump, but unlike its predecessor, you'll be using the X button to fire, and the right trigger to lock-on. This system looks great on paper, but in practice, the player will experience a slightly improved, but far from perfect, version of the controls from Battlefront II (on the PSP, keep in mind). You'll notice this when you're being shot in the back, and by the time you've slowly turned around the face the enemy, you might have lost a good chunk of your precious health bar. This isn't game-changing, but it's one of the more frustrating problems that carried over from Battlefront II (on the PSP, I mean!). The aiming system's lock-on feature looks like an effective way to fight on paper, but it turns combat into a very stripped-down and fun-deprived experience. When you lock onto an enemy, a huge circular health bar covers their features, and all you can really do is pull the trigger and watch their health bar go down. It takes away so much from the combat that I no longer have a desire to use blaster rifles, instead moving on to the more sophisticated and skill-requiring weapons, such as the sniper rifle. The one thing I can say that I like about the controls is the sprinting. Visually, the previous Battlefront's sprinting wasn't all that impressive; it just looked like a stiff animation. In Elite Squadron, the sprinting looks fluid, intuitive, and cool. You'll enjoy running vast distances, not because of your destination, but because running looks so much cooler than other Battlefront games. The map selection is fairly adequate, but it seems like a larger selection than it is, considering the fact that it's hard to master every map in one get-go. This is definitely not a bad thing. However, the ground maps suffer from lack of size; this is mostly due to the presence of another battlefront in orbit. It isn't that big of a deal with most maps, but sometimes, with maps like Tatooine, it's just disappointing that that I'm able to sprint across the entire battlefield in 15 seconds. This is not a problem with larger maps, however, like Hoth and Endor. Overall, I'd give the gameplay an 8.5/10. Graphics. This is the one section where most Battlefront PSP titles have failed miserably, and Elite Squadron does not fully escape that abyss. Textures are significantly better than previous PSP Battlefront titles, but everything still seems very blocky, and the environments never actually come alive. Character models are fairly well-done, but they haven't really improved much on the previous title's character models. A vehicle will sometimes seem less a mechanical beast with awesome firepower than a block of material that can be blown up with a few well-placed rockets. Overall, I'd give the graphics a 7.6/10. Stay tuned for part 2!
 
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14 of 14 found this review helpful.
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