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Seven Kingdoms II
Seven Kingdoms II is the long-awaited sequel to Trevor Chan's debut game about empire-building and diplomatic intrigue.
Average Customer Rating:
(1 Review) 1
Rating Snapshot(1 review)
1 out of 1100%of reviewers would recommend this product to a friend.
Customer Reviews for Seven Kingdoms II
Review 1 for Seven Kingdoms II
A Different Kind of RTS
Bang for Your Buck:
Did you buy this product for yourself or someone else? For me
========== Foreword ========== I'm not sure what the categories of helpfulness, detail, and accuracy are meant to indicate for this game. So, I'm going to simply rate those a 10, but if you want my real overall score you'll need to go to the overall section at the end of this review. ========== Story ========== Seven Kingdoms 2 doesn't really have a story. There is a campaign mode, but I tended to just play skirmishes against the computer. The story is relatively simple take over the world story that is composed of going to war with multiple kingdoms and slowly taking over various territories on the map. ========== Gameplay ========== Its hard for me to discuss this games mechanics in any level of detail. There is a lot of ground to cover so I'll do my best to cover the basics. This game allows you to play as one of a dozen kingdoms or as one of nine species of monsters. Each of these kingdoms have a unique unit, and a rather shared technology tree for the most part. Though, the monstrous Fryhtans tend to be a bit more unique from my limited experience with them.
Each of the human kingdoms has a patron god or goddess that offers them a power-up as long as you have built there temple of power and keep a single villager inside to pray. These abilities can range from increasing the population in random villages, building walls, damaging structures in a targeted area, or converting enemies to your side. You can also obtain an enemies patron god or goddess as well if you destroy their temple of power and have a unit of the same race collect the scroll of power.
As far as technology goes the game is rather limited. All of the human kingdoms share the same tech tree for the most part. The only exception is that each kingdom has a unique special unit. Though, the value of these special units tends to vary. Certain kingdoms have a powerful special unit that will make up the bulk of their forces while other countries have a special unit that is rather forgettable.
Another to note is that the most dangerous unit in the game is the spy. I won't lie the spies in this game double up as assassins and can be used to assassinate enemy generals or even enemy kings. You can also use spies to take over enemy buildings and bribe enemy soldiers to join your side. In fact, the most useful aspect of spies is to bribe enemy generals and then assassinate an enemy king to potentially take over an entire kingdom without having to go to war with them. You can also use spies to steal technology from enemy kingdoms and cause enemy kingdoms to go to war with one another. This allows you to weaken an enemy without having to expend your own military strength in the process.
A few things to keep in mind with combat in this game is that soldiers can gain experience from battle and become more powerful, while weapons will have a set strength based on your research level. It should also be noted that certain units may be equipped with items that increase their stats or offer them unique abilities like converting enemies to your side. It is also worth noting that units nearby their leading general will also gain a stat boost, and that attacking enemies from the front isn't as effective as hitting them on the sides or from behind. So flanking an enemy unit in this game is an effective strategy.
Though, one of the bigger aspects of this game is managing your economy from collecting taxes, to the distribution of gathered resources, cost of building new structures and units, and the yearly maintenance fees for your various units and structures. This is probably one of the biggest aspects of the game to keep in mind since if your money is in the red you can't purchase anything and your buildings will also being to decay and weaken from a lack of proper maintenance. So, it is highly important to build a diverse economy based on exploiting natural resources on the map or making use of high citizenry level to collect massive amounts of cash from taxes.
This is just a brief overview of the games mechanics. There is still more to discuss, but I think I covered all of the basics. ========== Graphics ========== I feel a bit mixed in this area. On one hand the game was released in 1999 on the other hand I didn't play this game until after the PS2 came out and most of my time spent with it was when the PS3 was out. This game isn't going to be able to compete with either of those consoles. On the other hand the game tends to feel rather flat and the 3-D aspects feel like a perspective trick more then anything. This is most noticeable in that you can't group buildings to closely together. This was a problem in the last game since your units wouldn't be capable of walking through your own villages to get to the enemy. This game prevents this issue by forcing you to keep buildings a certain distance away from one another. ========== Sound ========== The soundtrack is rather fitting, but I'm so focused on what I'm doing it tends to be ignored. I guess, it is nice that it exists and it can help set the mood, but it ultimately feels week since you rarely pay attention to it. ========== Lasting Appeal ========== Each time you play through this game different things can happen. And, these changes in situations can offer a lot of replay value. Though, this doesn't change the overall experience so the value of this game may decrease over time as you exploit your favorite strategies until you grow tired of the game. On the other hand you can also try to develop new strategies as well, but I tend to just stick with one that works for me. Though, by the time you'll grow bored of this game you'll probably have put 40 or more hours into the game. ========== Missteps ========== My only major complaint in this area of the game is that it lost the ship building mechanics of the previous game. On one hand the other systems from the previous game were improved upon, but the loss of sea battles is sort of disappointing. It also took away my favorite strategy to deal with the computer as well. ========== Overall ========== Story: 6 Gameplay: 10 Graphics: 7 Sound: 6 Lasting Appeal: 8 Overall: 7.4